Archive for the 'Computer Game Programming' Category



I found a new isometric game, the FFilmation Game Engine to add to my isometric game engines list:

The FFilmation Engine is a free AS3 isometric programing engine, focused mainly on game development. Its name is a tribute to the filmation engine used in some of the greatest games in the 8bit era.
The aim of the […]

I’ve added two new isometric game engines to the isometric game engines post: Buttermilk Game Engine, IsoEngine and ISOinteractive (STUDIO).

As an aside, Blender was used to make the Mookiroe Game, a massive Online Role Playing Game in isometric 2D view, using 3D renders as sprites. The core game itself is developed using GameMaker with […]

Ah remember those high graphic computer games before 3D Games became a mainstay? Those were isometric games - basically 2d games with 3d perspective:

Many old school great computer games, including some with highly detail graphics have used isometric perspective. I particular liked the Black Isle NeverWinter nights, Torment and Baldurs Gate Graphics.
Below are a list […]

I’ve had a look around this great ‘net of ours for some game design documents - I found a great resource for game design documents at gamedev.net, unfortunately, many of the links were broken. So below I have made the resources from the broken links available […]

I’ve been gone for several months now, but I hope to get a few more posts in the blog going. I decided to quickly post here something I’ve been interested in quite some time: computer game programming. I thought would write a bit about my favourite resources (aside from Google) for programming computer games:

Gamasutra […]

Programming is something you learn by doing. And doing over it again. And over yet again. It is not something you can master in 21 days. Which brings me to my point - its can be very difficult to learn even if you have good books […]